CURRENT · 1001PEAK · 1001 (№19 · 2005)LAST GAME · +27METHOD ↗
DEPLOYMENT BY CONTINENT
Europe
50% · 0W
Asia
50% · 0W
DEPLOYMENT BY COLOUR
Green
50% · 0W
Blue
50% · 0W
INTEL
WHAT CHANGES MY GAME
Four outcome stats, each read against the career baseline. Build a slice with the rack — one active lever is a clean one-variable read; stack up to three to interrogate a combination.
LEVERS · SLICE THE RECORDBASELINE
ANY
◄ WORSE THAN CAREERBASELINEBETTER ►
WIN %
FINISHED 1ST
NEVER WON — NOTHING TO COMPARE
DISABLED
PLACEMENT %
FIELD-ADJUSTED
48%→48%· NO SHIFT
LAST %
FINISHED LAST
NEVER CAME LAST — NOTHING TO COMPARE
DISABLED
K / D
KILLS ÷ LOST
1.01→1.01· NO SHIFT
FULL BAR = WIN ±25pp · PLACEMENT ±20pp · LAST ±25pp · K/D ±0.75 (v1 FIXED) · PLACEMENT % = (FIELD − PLACE)/(FIELD − 1)
SLICE POPULATION
2/ 2 ENGAGEMENTS
▲ THIN · READ WITH CARE
SOLID ≥10 · CARE 5–9 · THIN ≤4
EACH TOKEN = ONE ENGAGEMENT
WONPODIUMOUT
BASELINE = ALL 2 ENGAGEMENTS · DELTA vs CAREER, SCALED TO DEVIATION